Print Email Facebook Twitter Ambient Light Caching via Approximate Photon Mapping Title Ambient Light Caching via Approximate Photon Mapping Author Makridis, Pavlos (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor van de Ruit, M. (mentor) Eisemann, E. (mentor) Jonker, C.M. (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2022-06-24 Abstract Indirect illumination is an essential part of realistic computer-generated imagery. However, accurate calculation of indirect illumination comes at high compute costs. To this end, we replace lengthy indirect illumination paths by employing an ambient light cache based on photon mapping principles. By only performing cache queries after a certain path length has been reached, we show that significantly fewer photons than traditional photon mapping techniques are sufficient and that an inaccurate data structure can be used to store them. Despite these simplifications, our method generally outperforms unidirectional path tracing while adding little time overhead. Subject Physically based renderingIndirect illuminationCache based rendering techniquespath tracingphoton mappingrenderingRay tracing To reference this document use: http://resolver.tudelft.nl/uuid:03cc13a5-d0c5-4a45-81fe-f98cd68361a4 Part of collection Student theses Document type bachelor thesis Rights © 2022 Pavlos Makridis Files PDF Ambient_Light_Caching_via ... apping.pdf 1.58 MB Close viewer /islandora/object/uuid:03cc13a5-d0c5-4a45-81fe-f98cd68361a4/datastream/OBJ/view