Print Email Facebook Twitter Culture Driven Game Design Method: Adapting serious games to the players' culture Title Culture Driven Game Design Method: Adapting serious games to the players' culture Author Meershoek, C.J. Contributor Verbraeck, A. (mentor) Faculty Technology, Policy and Management Department Systems Engineering Programme SEPAM IA Date 2010-11-03 Abstract Serious games are an important tool in creating, explaining, building, deploying and evaluating solutions for complex multi-actor problems. The Indian electricity challenge is such a complex multi-actor problem which forms the content of the Indian Electricity Game. To become a success it is necessary that serious games, like the Indian Electricity Game, are adjusted to the culture of its players. By playtesting with the targeted players, game designers are able to adjust their serious games to the culture of the targeted players. However, due to a lack of time, high costs and the need for a good first impression, playtesting is not always possible. This problem statement led to the following main research question: What method is able to adapt serious games to the culture of the players without playtesting them with these players? In an answer to this main research question, this research proposes the culture driven game design method. This method consists of the culture driven game design iteration which is embedded in the iterative Triadic Game Design development model. The iteration consists of three steps. In step 1 the culture difference between the playtesters and the targeted players is assessed using a questionnaire. In step 2 the assessed culture difference is translated to a set of potential conflicting game elements. In step 3 the relevance of the conflicting game elements is determined. When the relevant conflicting game elements are mitigated in the proceeding design step, the game is adapted to the culture of the players. The culture driven game design method was evaluated by means of two case studies and an expert interview. In these case studies the Indian Electricity Game was used that was developed during this research at the Centre for Study of Science, Technology and Policy (CSTEP) in Bangalore. It was concluded that the culture driven game design method was able to adapt the Indian Electricity Game to multiple groups of players with a different culture without playtesting the game with these players. However, further research is needed to evaluate if the method is also applicable to other types of serious games and other types of cultures. Subject Culture Driven Game Design Methodserious gamesserious gamingculturegame designIndian electricity gameCSTEP To reference this document use: http://resolver.tudelft.nl/uuid:08a2c1ba-5242-4cd9-8fe5-c09b85a0caa8 Embargo date 2010-11-09 Part of collection Student theses Document type master thesis Rights (c) 2010 Meershoek, C.J. Files PDF Master_Thesis_C.J._Meershoek.pdf 5.72 MB Close viewer /islandora/object/uuid:08a2c1ba-5242-4cd9-8fe5-c09b85a0caa8/datastream/OBJ/view