Print Email Facebook Twitter Serious Games as Experiments for Emergency Management Research: A Review Title Serious Games as Experiments for Emergency Management Research: A Review Author Van Ruijven, T.W.J. Faculty Technology, Policy and Management Department Multi Actor Systems Date 2011-05-08 Abstract Serious games and virtual environments are increasingly used for emergency management training and research. The development of these technologies seems to contribute to a solution to some problems in the existing literature on emergency management which is mainly based on case study research. However, using virtual technology for research also introduces new difficulties. This paper describes the advantages and drawbacks of using serious games for research and reviews eight recently published studies that make use of virtual environments. The review focuses on the external validity of serious games as this is a challenging issues for research that involves virtual environments. The paper concludes with some recommendations to increase the external validity of future research with serious games. Subject emergency management organizationsexperimental researchexternal validityserious games To reference this document use: http://resolver.tudelft.nl/uuid:0a0154da-2f35-461f-855e-cd7302dce25c Publisher ISCRAM Source ISCRAM 2011: Proceedings of the 8th International Conference on Information Systems for Crisis Response and Management, Lisbon, Portugal, 8-11 May 2011 Part of collection Institutional Repository Document type conference paper Rights (c) 2011 The Author(s)CC Creative Commons Files PDF vanRuijven_2011.pdf 51.86 KB Close viewer /islandora/object/uuid:0a0154da-2f35-461f-855e-cd7302dce25c/datastream/OBJ/view