Print Email Facebook Twitter Modeling Artificial Personalities through the Expression of Emotions in Narrative Games Title Modeling Artificial Personalities through the Expression of Emotions in Narrative Games Author Otte, Marijn (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Broekens, Joost (mentor) Bidarra, Rafa (graduation committee) Jonker, Catholijn (graduation committee) Degree granting institution Delft University of Technology Date 2019-08-30 Abstract Personality modeling is important in order to create character variation ingames. Character variation favors replayability and is an important aspectof game design. The eect of articial personalities through the expression ofemotions is evaluated in this research. To do so, a prototype game is developedin the context of training in bad news conversations. Replayability throughcharacter modeling is important in a game in which people can train to deliverbad news. By training with multiple personalities one can learn to deal withthe dierent reactions that people can give. In this thesis, the eect of arti-cial personalities through the expression of emotions on the replayability of thegame, believability of the non-playing character and immersion of the player isresearched. It is expected that articial personalities have a positive eect onthe replayability of the game and believability of the non-playing character, butnot on the immersion of the player. Experiments show that there is a positivetrend in the replayability of the game and the believability of the non-playingcharacter. Subject personalityemotionnarrativegamesmodelingdialogbelievabilityreplayabilityimmersionbad news To reference this document use: http://resolver.tudelft.nl/uuid:1c3bce83-ef64-43bc-becc-dcd5672bd0d9 Part of collection Student theses Document type master thesis Rights © 2019 Marijn Otte Files PDF Scriptiev3_0.pdf 712.96 KB Close viewer /islandora/object/uuid:1c3bce83-ef64-43bc-becc-dcd5672bd0d9/datastream/OBJ/view