Print Email Facebook Twitter The effect of motion on presence during virtual sailing for advanced training Title The effect of motion on presence during virtual sailing for advanced training Author Mulder, F.A. Verlinden, J.C. Dukalski, R.R. Faculty Industrial Design Engineering Department Design Engineering Date 2012-12-31 Abstract This paper explores the amount of motion simulation required to influence presence and immersion on a dinghy sailing simulator. We specifically focused on the effects of roll, pitch and heave, when sailing an course with up-, side-and down-wind sections in a virtual environment. A real dingy was mounted on a 6 Degrees of Freedom (DOF) Stewart platform; the participants could influence the course of a virtual boat by a rudder while experiencing physical displacement by simulated wind and waves. Five experienced sailors completed the same course several times while subjected to varying motion conditions. Results show a positive effect on presence and immersion when adding simulated motion in multiple degrees of freedom to the dinghy sailing simulator, especially by roll (>20 degrees necessary), while pitch is of less importance (<5 degrees necessary) and heave (less than 10 cm) can almost be neglected. These findings are of importance for developing boat simulators and other virtual sports applications that employ actuated platforms Subject sailing, dinghy, presence questionnaire, virtual reality, training simulation, motion platform To reference this document use: http://resolver.tudelft.nl/uuid:2525b28c-a417-4ed1-b342-f5a705372e74 Publisher International Society for Presence Research Source Presence 2012 ISPR 2012, Philadelphia (USA), 24-26 Oct., 2012 Part of collection Institutional Repository Document type conference paper Rights (c) Delft University of Technology Files PDF 285090.pdf 730.95 KB Close viewer /islandora/object/uuid:2525b28c-a417-4ed1-b342-f5a705372e74/datastream/OBJ/view