Print Email Facebook Twitter Sailing+, Dynamic Water Animation and Interaction through Hybrid Wave Model Title Sailing+, Dynamic Water Animation and Interaction through Hybrid Wave Model Author Jonker, Luc (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Winter, M.R. (mentor) Baas, B.C. (mentor) Eisemann, E. (mentor) Reinders, M.J.T. (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2022-06-24 Abstract For mobile augmented or virtual reality applications with limited processing power, representing realistic water geometry is a challenge. Many existing solutions are simulations that can only run at interactive rates on desktop computers. This paper presents a lightweight approximative approach to water representation achieved through mesh LOD via clip-mapping, lightweight Gerstner wave calculations, and approximative texture-based effects for boat-geometry interaction. The foundational method is extensible to many applications modeling water geometry, or even landscapes, at a low performance cost. Subject Mesh AnimationgraphicsWater Animation To reference this document use: http://resolver.tudelft.nl/uuid:36a76f79-ca96-4a2b-be8f-628f2d3547e1 Part of collection Student theses Document type bachelor thesis Rights © 2022 Luc Jonker Files PDF Final_Research_Paper.pdf 4.12 MB Close viewer /islandora/object/uuid:36a76f79-ca96-4a2b-be8f-628f2d3547e1/datastream/OBJ/view