Print Email Facebook Twitter Extended Geometry based Watermarking of 3D Meshes Title Extended Geometry based Watermarking of 3D Meshes: Improving robustness of geometrical 3D mesh watermarking by introducing mesh regularization Author Nierop, Jaden (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Erkin, Z. (mentor) Isler, Devris (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2023-02-03 Abstract Digital watermarking has been used extensively in media in recent years. Yet, there are still relatively few techniques for watermarking 3D meshes. In this paper we implement a watermarking algorithm proposed by O. Benedens that encodes a bit string in the distribution of the normals of the faces of the mesh and investigate a method to improve the robustness of 3D mesh watermarking algorithms against connectivity attacks by introducing a mesh regularization step at the watermark insertion and extraction phases. Furthermore, O. Benedens' watermarking technique is augmented to embed bit strings of any length and we suggest a method to measure the similarity of two bit strings in terms of probabilities. Subject Digital Watermarking3DMeshesComputer Graphics To reference this document use: http://resolver.tudelft.nl/uuid:5053ec4c-56cc-42fb-93e5-407e14d16735 Part of collection Student theses Document type bachelor thesis Rights © 2023 Jaden Nierop Files PDF Dataset_Watermarking_Jade ... _Final.pdf 785.38 KB Close viewer /islandora/object/uuid:5053ec4c-56cc-42fb-93e5-407e14d16735/datastream/OBJ/view