Print Email Facebook Twitter Project Play Title Project Play: An exploration of how to combine architecture and play Author Nguyen, Huu Dat (TU Delft Architecture and the Built Environment) Contributor van de Pas, R.R.J. (mentor) Stellingwerff, M.C. (mentor) Jennen, P.H.M. (mentor) Degree granting institution Delft University of Technology Programme Architecture, Urbanism and Building Sciences | Explorelab Date 2020-07-07 Abstract Everything started with my fascination of Pokémon-Go; the cultural moment when the building environment was used differently than intended; massive groups gathered around in public parks and kids invading your backyard. I wanted to understand the behavior of people and the new ways of interaction between space and humans. Literature research helped defining different fields of game-theory and architectural space, and most importantly the relationship between those. It gave the knowledge needed to do observations and make new conclusions. The results were descriptions of spaces where the situation of the Pokémon-GO effect occurred: playgrounds. These playgrounds were spaces where the players could be free and use their imagination to build their own world, where humans can be playful. With my design I intent to have the same methodology as these playgrounds. Subject PlayPlaygroundsGame TheoryHomo LudensNew BabylonSituationist Internationalbottom-upPokemon-Go To reference this document use: http://resolver.tudelft.nl/uuid:577461ff-c75f-42bc-9548-28e269d926b5 Coordinates 51.90278, 4.49250 Part of collection Student theses Document type master thesis Rights © 2020 Huu Dat Nguyen Files PDF Research_Huu_Dat_Nguyen.pdf 5.68 MB PDF P5_Presentation.pdf 106.29 MB PDF Reflection.pdf 77.99 KB PDF Drawings_P5.pdf 70.24 MB Close viewer /islandora/object/uuid:577461ff-c75f-42bc-9548-28e269d926b5/datastream/OBJ3/view