Print Email Facebook Twitter Gaming to speed up energy transition: From experiments to multi-actor systems gaming Title Gaming to speed up energy transition: From experiments to multi-actor systems gaming Author Mohammed, I.S. Pruyt, E. Faculty Technology, Policy and Management Department Multi Actor Systems Date 2011-07-11 Abstract This paper presents a conceptual framework for designing games for different purposes and goals. The paper provides a summary of basic requirements for designing interactive games to suit specific purposes. To achieve this aim, a typology of seven general purposes of serious games are provided. The purposes are further illustrated using specific examples of games that apply these specific game purposes. Ultimately, the framework developed in this paper aims to encourage the design of serious games with a purpose-focus orientation, helping game designers to match specified game characteristics with its intended purpose. The framework developed in this paper could also be used to facilitate designing game-based research programmes. To reference this document use: http://resolver.tudelft.nl/uuid:58d54546-3416-4395-a1fc-6a8c65993533 Publisher International Simulation and Gaming Association Source Proceedings of the 42nd ISAGA Conference, Warsaw, Poland, 11-15 July 2011 Part of collection Institutional Repository Document type conference paper Rights (c) 2011 The Author(s) Files PDF 285506.pdf 175.3 KB Close viewer /islandora/object/uuid:58d54546-3416-4395-a1fc-6a8c65993533/datastream/OBJ/view