Print Email Facebook Twitter Efficient Meshes from Point Clouds for Tactile Internet Title Efficient Meshes from Point Clouds for Tactile Internet Author Stuijt Giacaman, Willem (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Kroep, H.J.C. (mentor) Venkatesha Prasad, R.R. (mentor) Roos, S. (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2022-06-23 Abstract We can see and we can hear through the internet, but not yet touch. Tactile Internet (TI) is the paradigm that will enable the transmission of tactile feedback through the internet. TI requires Ultra Low Latency (ULL) networking to prevent desynchronization. Reaching the ULL requirements for medium to long distances is not possible without breaking the known physical limits of the speed of light. We propose instead to bypass these requirements by running a physical simulation of the controlled environment to perform predictions before the information can arrive. To this end, efficient low-polygon 3D meshes from the objects in the environment are required for physical simulation. The focus of this work is on reconstructing these meshes from point cloud scanners. Through a combination of Marching Cubes mesh reconstruction and Hoppe's Mesh Simplification, point clouds with up to 20 mm Gaussian noise can be accurately reconstructed into compact low polygon meshes. To reference this document use: http://resolver.tudelft.nl/uuid:80f00673-b3cd-4cbb-baec-5f82800083a0 Part of collection Student theses Document type bachelor thesis Rights © 2022 Willem Stuijt Giacaman Files PDF CSE3000_Real_7_.pdf 1.68 MB Close viewer /islandora/object/uuid:80f00673-b3cd-4cbb-baec-5f82800083a0/datastream/OBJ/view