Print Email Facebook Twitter Examples of Mechanism Design: From King Solomon to eBay Title Examples of Mechanism Design: From King Solomon to eBay Author De Weerdt, M.M. Faculty Electrical Engineering, Mathematics and Computer Science Department Software Computer Technology Date 2007-10-10 Abstract The judgment of king Solomon is an early example of mechanism design. Mechanism design attempts to achieve desired outcomes in situations with self-interested players by setting the rules of the game in a specific way. We will see that the game Solomon proposed would not have worked if the women were rational, and we will see an alternative mechanism (or game) as proposed by Moore (1992). Then we will relate this mechanism to another mechanism, namely the auction protocol used in e-Bay. Finally, we briefly introduce some mechanism design problems we study in the Algorithmics group (under prof. dr. Cees Witteveen). To reference this document use: http://resolver.tudelft.nl/uuid:89d22fe3-e7c8-47a3-9d61-e88d1a5d2524 Publisher WISV Christiaan Huygens Source MaCHazine, 12 (3), 2007 Part of collection Institutional Repository Document type journal article Rights (c) 2007 De Weerdt, M.M. Files PDF machazine071.pdf 282.08 KB Close viewer /islandora/object/uuid:89d22fe3-e7c8-47a3-9d61-e88d1a5d2524/datastream/OBJ/view