Print Email Facebook Twitter Shai: Scenario authoring for simulation games Title Shai: Scenario authoring for simulation games Author Van Est, C. Contributor Bidarra, R. (mentor) Poelman, R. (mentor) Faculty Electrical Engineering, Mathematics and Computer Science Department Mediamatics Programme Computer Graphics Date 2010-07-07 Abstract With the advent of affordable and powerful game engines, simulation games have become an increasingly effective solution for organising virtual training sessions in areas such as incident response, safety supervision and medical services. These simulation games are replacing real-life training sessions, which are often expensive and time-consuming. The downside with using simulation games for training purposes is that current simulation games lack the flexibility of adjustable training programs that real-life trainings have, due to simulation games being a finalised, and thus static, product. This research focuses on how to increase the flexibility of training programs offered by simulation games. This is done by abstracting the scenario of simulation games, so it can be re-arranged by the training instructor using a standalone editing application. A prototype of such an application, called Shai, is developed to demonstrate and validate this approach. Subject ShaiScenario AuthoringScenario EditingSimulation GamesSerious Games To reference this document use: http://resolver.tudelft.nl/uuid:a304b6c7-6e5a-418e-9ac9-c2e9fb359f0b Embargo date 2010-07-15 Part of collection Student theses Document type master thesis Rights (c) 2010 Van Est, C. Files PDF MSc_Thesis_Casper_van_Est ... _Final.pdf 1.97 MB Close viewer /islandora/object/uuid:a304b6c7-6e5a-418e-9ac9-c2e9fb359f0b/datastream/OBJ/view