Print Email Facebook Twitter Blending technological, cognitive and social enablers to develop an immersive virtual learning environment for construction engineering education Title Blending technological, cognitive and social enablers to develop an immersive virtual learning environment for construction engineering education Author Keenaghan, G.N. (TU Delft Cyber-Physical Systems) Contributor Horvath, I. (promotor) Degree granting institution Delft University of Technology Date 2018-01-10 Abstract The conceptual framework of the proposed novel system was to provide a stimulating learning experience for dislocated digital learners, who are seen as individuals with different perceptions and expectations. In addition to functionally integrate technological, cognitive and social enablers, the system was required to encapsulate what can be called the principles of cyber psychology. This research was not specifically about using game theories as a means of providing motivation and engagement. It was more about using technological enablers such as game engine software development kits and compatible 3D modelling software to blend with cognitive and social enablers as a conceptual design framework to develop web-based stimulated-learning systems. Subject Web-based learning systemtechnological enablerscognitive enablerssocial enablersdis-located learnersco-located learners3D modelling softwaregame engine softwarevirtual environmentsaugmented environmentsvirtual learning environments To reference this document use: https://doi.org/10.4233/uuid:a56fedf2-4bc0-495e-8d31-95cdd4de213e ISBN 978-94-6186-857-2 Part of collection Institutional Repository Document type doctoral thesis Rights © 2018 G.N. Keenaghan Files PDF Gkeeenaghan_Blending_tech ... eering.pdf 4.35 MB Close viewer /islandora/object/uuid:a56fedf2-4bc0-495e-8d31-95cdd4de213e/datastream/OBJ/view