Print Email Facebook Twitter Developing a Formal Framework for Simulation Games: Application at ING to decrease the throughput and pick up time of handling complaints Title Developing a Formal Framework for Simulation Games: Application at ING to decrease the throughput and pick up time of handling complaints Author Crobach, C.H.F.M. Contributor Verbraeck, A. (mentor) Kortmann, L.J. (mentor) Van der Van der Voort, H.G. (mentor) Schreurs, R. (mentor) Kuling, W. (mentor) Faculty Technology, Policy and Management Department Systems Engineering Programme SEPAM: Modeling, Simulation, and Gaming Date 2012-11-09 Abstract Simulation gaming (SG) is a method that is increasingly used to improve business processes in various organizations. Currently no formal framework for SG exists, though having such a framework can have a lot of advantages. This thesis describes the development of a formal framework for rigid-rule SG, which is done in a deductive and inductive way; it is based on theory and on knowledge gained during a case study that was executed at a ING. The result is a framework consisting of three main components; a generator, a transducer, and an acceptor, each with a list of property requirements that they should meet. By use of expert evaluations, several advantages and applications of the framework have been identified. The framework should be put to practice in order to be further developed and to find out whether statements made about its advantages and applicability are true. Subject Simulation GamingRigid-rule gamesFormal Framework To reference this document use: http://resolver.tudelft.nl/uuid:a62bcdb2-5115-433a-8bbd-1b6c32903b4b Part of collection Student theses Document type master thesis Rights (c) 2012 Crobach, C.H.F.M. Files PDF Cecile_Crobach_Master_The ... ersion.pdf 8.65 MB PDF Cecile_Crobach_scientific ... ersion.pdf 541.22 KB Close viewer /islandora/object/uuid:a62bcdb2-5115-433a-8bbd-1b6c32903b4b/datastream/OBJ1/view