Print Email Facebook Twitter Developing an edugame simulation application for engineering: It works in practice, but will it work in theory? Title Developing an edugame simulation application for engineering: It works in practice, but will it work in theory? Author Keenaghan, G. Horvath, I. Van der Vegte, W.F. Faculty Industrial Design Engineering Department Design Engineering Date 2015-03-26 Abstract This article describes the development of a web-based 3D simulation of an engineering workshop in refrigeration plant maintenance and the challenge of moving the application from a knowledge and skills acquisition model to a problem-solving edugame model across a range of possible scenarios within the restrictions of an academic programme’s learning outcomes. The 3D simulation workshop is described together with its real-world equivalent. The limitations of the app. simulation in engaging students in complex problem-solving are described together with the search for learning design theories to inform further development of the app. as a multi-level, scenario-based edugame. The article ends with an indication of the proposed collaborative process to further develop the app. by taking close cognisance of appropriate learning and gaming theories. Subject edugamescognitive absorptionscenario learning, perceptive immersiveflow theory To reference this document use: http://resolver.tudelft.nl/uuid:b415aa20-94a9-468d-87fe-fee5c578888d Publisher Dublin Institute of Technology Source Knowledge Management Symposium Conversation Café, Dublin, Ireland, 26-27 March 2015 Part of collection Institutional Repository Document type conference paper Rights (c) 2015 This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License Files PDF 320836.pdf 968.26 KB Close viewer /islandora/object/uuid:b415aa20-94a9-468d-87fe-fee5c578888d/datastream/OBJ/view