Print Email Facebook Twitter Applying experience reports in design education: Challenges and ideas Title Applying experience reports in design education: Challenges and ideas Author Pasman, G.J. Romero Herrera, N.A. Faculty Industrial Design Engineering Department Industrial Design Date 2013-09-05 Abstract What if both design students and design tutors could have real-time insights into how students actually experience their design process rather than after-the-fact reflections? And what if these insights could be applied in ways that would contribute to more in-depth learning experiences? This paper addresses these questions in describing the initial steps in the development of an application that captures a student’s experience of a design process over time, by means of self-reporting. The application makes use of the method of experience sampling (ESM), which is frequently applied in psychological research to collect experiential data in natural settings and over a long period of time in order to understand people’s behaviour. The paper discusses the challenges of implementing ESM into an educational design context and presents possible ideas to overcome these challenges. Subject design processexperience samplingexperience reportsEPDE To reference this document use: http://resolver.tudelft.nl/uuid:cea4ca25-a845-4192-b4fd-39bb373ffc54 Publisher Dublin Institute of Technology (DIT) Source E&PDE 2013: International Conference on Engineering and Product Design Education, Dublin, Ireland, 5-6 September 2013 Part of collection Institutional Repository Document type conference paper Rights (c) 2013 The Author(s) Files PDF 296666.pdf 429.62 KB Close viewer /islandora/object/uuid:cea4ca25-a845-4192-b4fd-39bb373ffc54/datastream/OBJ/view