Print Email Facebook Twitter Social gaming rules: Changing people's behavior through games Title Social gaming rules: Changing people's behavior through games Author Vegt, N.J.H. Visch, V.T. Faculty Industrial Design Engineering Department Industrial Design Date 2013-04-27 Abstract In this paper we propose an approach towards designing social games or game elements for changing people’s social behavior for serious applications. We use the concept of the magic circle, which outlines the experience of a game world as different from the real world. We can design a connection between these worlds through space, time, and people. A rules-perspective proves to be helpful, particularly on the social level. Rules not only shape social behavior but social behavior also shapes the rules. Subject social gamingmagic circlebehavior changegame rulesresearch through designmultiplayer games To reference this document use: http://resolver.tudelft.nl/uuid:d279bede-74b1-40ba-9194-7a0194002015 Publisher ACM Source CHI 2013: Gamejam Workshop, Paris, France, 27 April-2 May 2013 Part of collection Institutional Repository Document type conference paper Rights (c) 2013 The Author(s) Files PDF 299009.pdf 274.65 KB Close viewer /islandora/object/uuid:d279bede-74b1-40ba-9194-7a0194002015/datastream/OBJ/view