Print Email Facebook Twitter Rigid-body Simulation using Gaming Engines: A Study on the Usability of Gaming Industry Software for Simulating Engineering Problems Title Rigid-body Simulation using Gaming Engines: A Study on the Usability of Gaming Industry Software for Simulating Engineering Problems Author De Jong, J.H.H. Contributor Tiso, P. (mentor) Van Keulen, A. (mentor) Faculty Mechanical, Maritime and Materials Engineering Department Precision and Microsystems Engineering Date 2014-06-26 Subject Stewart-Trinklerigid-body simulationcontact dynamicsnetsstringslumped-mass modelsAnitescu-Potraconstraint stabilization To reference this document use: http://resolver.tudelft.nl/uuid:d6381efc-b79f-4d6a-92c6-20ced2968efe Embargo date 2014-11-12 Part of collection Student theses Document type master thesis Rights (c) 2014 De Jong, J.H.H. Files PDF EM_2014_013_-_Jong-de_-_M ... Report.pdf 638.09 KB PDF EM_2014_013_-_Jong-de_-_M ... tation.pdf 2.32 MB Close viewer /islandora/object/uuid:d6381efc-b79f-4d6a-92c6-20ced2968efe/datastream/OBJ1/view