Print Email Facebook Twitter Cognitive engineering in mental health computing Title Cognitive engineering in mental health computing Author Brinkman, W.P. Faculty Electrical Engineering, Mathematics and Computer Science Department Mediamatics Date 2011-12-31 Abstract Computer applications in support of mental health care and rehabilitation are becoming more widely used. They include technologies such as virtual reality, electronic diaries, multimedia, brain computing and computer games. Research in this area is emerging, and focussing on a variety of issues, such as clinical effectiveness of a computer supported intervention, usability of a system, human values that are affected by a technological intervention, actual use, acceptance, and accessibility of these systems. To classify and to understand the objectives of the work presented in this special issue the mental health computing research model is presented. This descriptive model identified four research categories: (1) technology elements, (2) technology intervention, (3) clinical effect, and (4) field use. Each category has its own focus, methods and set of researchers. Subject cognitive engineering, mental health computing, research model To reference this document use: http://resolver.tudelft.nl/uuid:e5e51cdd-a0ed-48a0-b488-61b170d7e8af Publisher Virtual Reality Medical Institute ISSN 1784-9934 Source Journal of Cybertherapy and Rehabilitation, 4(1)2011 Part of collection Institutional Repository Document type journal article Rights (c)2011 Brinkman, W.P. Files PDF 279269.pdf 158.19 KB Close viewer /islandora/object/uuid:e5e51cdd-a0ed-48a0-b488-61b170d7e8af/datastream/OBJ/view