Print Email Facebook Twitter Supporting large-scale escape rooms with a modular system Title Supporting large-scale escape rooms with a modular system Author Bakker, Matthias (TU Delft Electrical Engineering, Mathematics and Computer Science) Braam, Ayrton (TU Delft Electrical Engineering, Mathematics and Computer Science) Morssink, Wouter (TU Delft Electrical Engineering, Mathematics and Computer Science) Nederveen, Tim (TU Delft Electrical Engineering, Mathematics and Computer Science) Sterk, Alexander (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Manenschijn, Jan-Willem (mentor) Specht, Marcus (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Date 2019-07-08 Abstract Raccoon Serious Games hosts so called escape events. These events are similar to an escape room in which teams work together to solve puzzles, only on larger scale. Different kinds of challenges, arise when hosting these events, such as monitoring the progress of the teams and managing collection of physical puzzles. For an escape event, different kinds of staff help the teams to have the best experience possible. The teams need to be able to submit their answers to puzzles, while the staff should provide them with the right materials and monitor their progress. To facilitate these needs, Raccoon Serious Games created the Massive Online Reactive Serious Escape (M.O.R.S.E) system. However, the old system lacked in the parts of modularity and flexibility, while having the event hardcoded. To solve this problem, we created a new system to improve the lesser points of the old system while also improving the usability and maintainability. Over the course of ten weeks, we researched and created the Massive Online Reactive Serious Escape 2.0 (M.O.R.S.E 2.0) system. The first part of the project consisted of researching the previous system to find the requirements for a new system. After that, a new system was designed and implemented from the ground up. M.O.R.S.E 2.0 contains all the functionality of the old system, while also improving the structure of the administrator panel. Furthermore, the final product comes with several editors, allowing for designing the puzzles, schedule and logic in the form of rulesets for an escape event and allowing multiple events to be created managed. Furthermore the configuration editor allows the employees of Raccoon Serious Games to adjust different types of settings and cosmetics. The product was successfully tested during an escape event and will be used by Raccoon Serious Games for future events. Subject escape roomweb applicationmodularityMeteorTypescript To reference this document use: http://resolver.tudelft.nl/uuid:e64f75d5-9bad-4b4a-9ecf-34426853bcf3 Part of collection Student theses Document type bachelor thesis Rights © 2019 Matthias Bakker, Ayrton Braam, Wouter Morssink, Tim Nederveen, Alexander Sterk Files PDF Supporting_large_scale_es ... system.pdf 7.64 MB Close viewer /islandora/object/uuid:e64f75d5-9bad-4b4a-9ecf-34426853bcf3/datastream/OBJ/view