Print Email Facebook Twitter The other city - desigining a serious game for crisis training in close protection Title The other city - desigining a serious game for crisis training in close protection Author Lukosch, H.K. Van Ruijven, T.W.J. Verbraeck, A. Faculty Technology, Policy and Management Department Multi Actor Systems Date 2012-04-25 Abstract Effective training methods are key to successful crisis management in close protection. This paper discusses the outcomes of a project on the development of a serious game, a virtual training environment for close protection. The aims of the game are to improve situational awareness and communications skills at the individual and team level. Two game designs, developed with two different game engines, are presented and discussed in relation to the project’s objectives. Comparison of the two designs shows that several trade-offs are encountered when developing a training game with the available technology. Technological features of the game engines, and differences in time invested in the development of different aspects of the games, make that the two designs meet different project objectives. Simultaneously reaching all project objectives in a single design seems impossible with the two game engines. This paper discusses the different trade-offs that were encountered in the project and presents the major challenges that lie ahead. Subject Authentic urban environmentsclose protectionserious gamesvirtual worldsrealism To reference this document use: http://resolver.tudelft.nl/uuid:e7ecc9fc-382d-4fad-b3e9-eb65d7f2cf6f Publisher Simon Fraser University ISBN 978-0-86491-332-6 Source ISCRAM 2012: Proceedings of the 9th International Conference on Information Systems for Crisis Response and Management, Vancouver, Canada, 22-25 April 2012 Part of collection Institutional Repository Document type conference paper Rights (c) 2012 Lukosch, H.K.Van Ruijven, T.W.J.Verbraeck, A. Files PDF 284298.pdf 246.45 KB Close viewer /islandora/object/uuid:e7ecc9fc-382d-4fad-b3e9-eb65d7f2cf6f/datastream/OBJ/view