E-learning Sudan : Final report Phase II

report
After a successful first pilot with a mathematics game developed to support autonomous learning in remote areas in Sudan, a second, more substantial pilot was carried out. The aim of this second pilot was to confirm the learning outcomes of Pilot I, in a larger pilot: more children and a longer period of time. At the same time, this pilot intended to investigate and provide more information on psychosocial effects of the introduction of digital, autonomous learning in remote villages. Finally, in this pilot game interaction research was included, to better understand what children think of the game, and which elements they like best.

This report provides the theoretical background for the mathematics game.
Based on this theory, an optimal set of game requirements is described. Then the game design is explained, showing how the game requirements are integrated in the design. The remainder of the report describes Pilot II and its results.
The conclusions, relating to the research questions, are summarised.
TNO Identifier
572669
Publisher
TNO
Collation
115 p. (incl. appendices)
Place of publication
Soesterberg