This project focuses on 2 issues: 1. Explore the meaning to make social media tangible and 2. Sustain and enrich social intimacy on social media services. The 1st issue was the initial project goal, while later on we choose to address it through creating a design to fulfil the 2nd issue, since through a preliminary investigation we did see the potential of optimizing intimacy through tactual experience and besides, the space to research intimacy on social media platform is quite broad. After a user research on social intimacy, design exploration through tangible interactions in everyday practices, and iterative concept development cycles, we concluded the design vision as enriching intimacy between good friends in a light and playful manner and created a design scenario of Future.me, with a combined use of a web-service and a tangible product. Future.me is a novel web-service based on big social platforms like facebook, allowing people to joke about their friend’s future in a light and playful manner. Meanwhile, as a derivative product for the web-service, a tangible clock was also created to provide user an optimized experience in browsing generated social predictions and past traces. Through iterative tests and the final user test, the overall concept was proven to fulfil the design goal and interaction vision quite well: the online platform, being considered as light and unserious by participants, was able to collect interesting and personalized predictions from good friends, through which user could perceive the effort and authenticity of that person(sender), and they felt particularly intimate and engaged with those based on real mutual experience in the past, which makes the platform act like an intimacy filter. Besides, additional features designed to interact with predictions on the platform were also perceived as quite playful and easy, fitting the overall impression of the platform. As a supply to the web-service, the tangible clock was proven to provide a more playful and engaging experience with social contents visualized in such an intuitive way. Besides, entertaining, relaxing, handy and personal, according to our participants, are the added values the tangibility of the clock brought to the overall concept. In the end, the design case of future clock, representing product that facilitates tangible interactions between people and generated social data, was concluded to be able to: 1. enrich people’s experience when interacting with social data; 2. influence people’s habit of approaching social data and ultimately, 3. change people’s perception towards social data by wrapping it with a tangible form.