Print Email Facebook Twitter The Human Factor - Introducing Game Mechanics to Computerized Home Automation Systems: User experience as a method for reducing consumption in domestic buildings Title The Human Factor - Introducing Game Mechanics to Computerized Home Automation Systems: User experience as a method for reducing consumption in domestic buildings Author Cohen, I. Turrin, M. Heinzelmann, F. Welzner, I. Faculty Architecture and The Built Environment Department Architectural Engineering +Technology Date 2013-09-18 Abstract A method of integration of game mechanics and game dynamics into a user interface for a home automation system as means of reducing the inhabitant’s environmental footprint is described and detailed up to the point of proof of concept. In detail, the paper describes the game framework and the method in which the competitivegame could be balanced between different dwellings to ensure a fair game. A unique and intuitive method of control via smartphone is described that aims at making the interaction with the device and game more intrusive and friendly. This method is prototyped and tested to the stage of proof of concept. Subject gamificationdomoticsuser interfacedomestic energy reductionlayered reality To reference this document use: http://resolver.tudelft.nl/uuid:11f0382e-c9fb-452d-b96b-d6bd8b5abf02 Publisher eCAADe (Education and research in Computer Aided Architectural Design in Europe) ISBN 978-94-91207-04-4 Source eCAADe 2013: Computation and Performance – Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Delft, The Netherlands, 18-20 September 2013 Part of collection Institutional Repository Document type conference paper Rights © 2013 eCAADeFaculty of Architecture, Delft University of Technology Files PDF Turrin_2013.pdf 290.01 KB Close viewer /islandora/object/uuid:11f0382e-c9fb-452d-b96b-d6bd8b5abf02/datastream/OBJ/view