Print Email Facebook Twitter Persuasive Game Design: A model and its definitions Title Persuasive Game Design: A model and its definitions Author Visch, V.T. Vegt, N.J.H. Anderiesen, H. Van der Kooij, K. Faculty Industrial Design Engineering Department Industrial Design Date 2013-04-27 Abstract The following position paper proposes a general theoretical model for persuasive game design. This model combines existing theories on persuasive technology, serious gaming, and gamification. The model is based on user experience, gamification design, and transfer effects. Subject persuasive gaminggamificationtransfergame worldreal world To reference this document use: http://resolver.tudelft.nl/uuid:23ad5ef4-fbf3-4e9c-8815-1edf9da40456 Publisher ACM Source CHI 2013: Workshop Designing Gamification: Creating Gameful and Playful Experiences, Paris, France, 27 April-2 May 2013 Part of collection Institutional Repository Document type conference paper Rights (c) 2013 The Author(s) Files PDF 299010.pdf 55.6 KB Close viewer /islandora/object/uuid:23ad5ef4-fbf3-4e9c-8815-1edf9da40456/datastream/OBJ/view