Print Email Facebook Twitter Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games Title Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games Author Cidota, M.A. (TU Delft System Engineering) Lukosch, S.G. (TU Delft System Engineering) Bank, Paulina J.M. (Universiteit Leiden) Ouwehand, P.W. (Universiteit Leiden) Date 2017 Abstract Advances in technology offer new opportunities for a better understanding of how different disorders affect motor function. Our aim is to explore the potential of augmented reality (AR) using free hand and body tracking to develop engaging games for a uniform, cost-effective and objective evaluation of upper extremity motor dysfunction in different patient groups. Based on the insights from a study with 20 patients (10 Parkinson’s Disease patients and 10 stroke patients) who performed hand/arm movement tasks in AR, we created a set of different augmented reality games for upper extremity motor dysfunction assessment. Subject Augmented Reality GamesEngagementUpper Extremity Motor DysfunctionAssessmentParkinson’s DiseaseStroke patients To reference this document use: http://resolver.tudelft.nl/uuid:8a99cb36-a682-4e23-a313-8d5ab6eb3f3f DOI https://doi.org/10.1109/ISMAR-Adjunct.2017.88 Publisher IEEE Source Proceedings of 2017 IEEE International Symposium on Mixed and Augmented Reality Adjunct Event 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), 2017-10-09 → 2017-10-13, Nantes, France Part of collection Institutional Repository Document type conference paper Rights © 2017 M.A. Cidota, S.G. Lukosch, Paulina J.M. Bank, P.W. Ouwehand Files PDF AR4Good_paper_3.pdf 893.78 KB Close viewer /islandora/object/uuid:8a99cb36-a682-4e23-a313-8d5ab6eb3f3f/datastream/OBJ/view