Print Email Facebook Twitter Personalization in Game Design for Healthcare Title Personalization in Game Design for Healthcare: A Literature Review on its Definitions and Effects Author van Dooren, M.M.M. (TU Delft Design Aesthetics) Visch, V.T. (TU Delft Design Aesthetics) Spijkerman, Renske (Parnassia Addiction Research Centre) Goossens, R.H.M. (TU Delft Industrial Design) Hendriks, Vincent M. (Parnassia Addiction Research Centre; Universiteit Leiden) Department Industrial Design Date 2016 Abstract Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed Subject personalizationco-designco-creationtailoringserious gameshealth To reference this document use: http://resolver.tudelft.nl/uuid:ab6cd1ba-9a56-44f1-ae40-a2bb3ffa863d DOI https://doi.org/10.17083/ijsg.v3i4.134 ISSN 2384-8766 Source International Journal of Serious Games, 3 (4), 3-28 Part of collection Institutional Repository Document type journal article Rights © 2016 M.M.M. van Dooren, V.T. Visch, Renske Spijkerman, R.H.M. Goossens, Vincent M. Hendriks Files PDF 134_680_1_PB.pdf 1.5 MB Close viewer /islandora/object/uuid:ab6cd1ba-9a56-44f1-ae40-a2bb3ffa863d/datastream/OBJ/view