Print Email Facebook Twitter Gamified Campus Engagement Title Gamified Campus Engagement Author Li, Qiaoqiao (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Hauff, C. (mentor) Degree granting institution Delft University of Technology Programme Electrical Engineering | Embedded Systems Date 2018-02-28 Abstract Gamification is the process of integrating game mechanics into non-game contexts - a website, an application, an online community - to motivate par- ticipation and engagement. Several studies have highlighted the benefits of gamification in several applications. However, its potential benefits in the campus environment still need to be understood. Universities want to fa- miliarize their students with the entire campus, including different campus faculties. We hypothesised that gaming elements, such as an instant visual feedback, would motivate college students to physically explore the cam- pus. The complete system consists of a set of beacons, a mobile application for both iOS and Andriod and a back-end administration database. React- Native was leveraged to build the cross-plaform mobile application. Beacon technology was used to allow sending instant location-based information to the user. A usability test was conducted with eighteen participants to test the usability of the application. A questionnaire was used to supplement the analysis of engagement. The results of the analysis supported the outlined hypotheis. Subject GamificationBeaconMobile applicationCampus management To reference this document use: http://resolver.tudelft.nl/uuid:cded6bf7-6ad6-43e6-ba6c-b1d196966abf Part of collection Student theses Document type master thesis Rights © 2018 Qiaoqiao Li Files PDF master_thesis_1_1.pdf 16.22 MB Close viewer /islandora/object/uuid:cded6bf7-6ad6-43e6-ba6c-b1d196966abf/datastream/OBJ/view