Print Email Facebook Twitter Understanding the use of game elements for persuasion in ambient intelligent environments Title Understanding the use of game elements for persuasion in ambient intelligent environments Author Vegt, N.J.H. Faculty Industrial Design Engineering Department Industrial Design Date 2012-12-31 To reference this document use: http://resolver.tudelft.nl/uuid:e779d68a-1b8d-4423-a9f8-4f6b61508023 Source AmI12 Designing persuasive environments 2012, International Joint Conference on Ambient Intelligence, Pisa (Italy), 13-15 Nov., 2012; Authors version Part of collection Institutional Repository Document type conference paper Rights (c) 2012 Vegt, N.J.H. Files PDF 288867.pdf 55.19 KB Close viewer /islandora/object/uuid:e779d68a-1b8d-4423-a9f8-4f6b61508023/datastream/OBJ/view